If You Die on Rend in Ubrs Can You Do It Again
1.
Quests in Upper Blackrock Spire
There are not tons of dungeon quests to pick upward, but the ones bachelor involving UBRS are extremely important, so information technology is worth making sure y'all keep up with when you might want to do them.
The quests are all outlined in our separate dungeon quest guide for this instance.
Upper Blackrock Spire is actually a dungeon within a dungeon. The entrance is inside the entrance to Lower Blackrock Spire, which tin can be plant inside Blackrock Mount. Once you enter Lower Blackrock Spire, the first door on your left is the entrance to Upper Blackrock Spire. The door is locked by default notwithstanding, and at to the lowest degree ane person in your grouping will demand to take the Seal of Ascension to open information technology.
At least one person in your grouping will demand the Seal of Ascension to open up the door of the dungeon. To acquire the seal, yous first will need to get a Unadorned Seal of Ascension from the trash mobs in Lower Blackrock Spire. Once you take it, find Vaelan within LBRS. Once you accept his quest, you will demand to pick up three gemstones from killing 3 bosses in the dungeon.
Once you lot accept all three stones, you can plow in the quest to Vaelan . He will give you a breast containing some items that you will need for the next quest. You lot then will need to get to Dustwallow Marsh and find Emberstrife in his cavern. You will need to fight him, so bring along a grouping to assistance you. Fight Emberstrife, and once he is at 25% wellness you lot will use your Unforged Seal of Ascent . At ten% health, stop attacking and use your Orb of Draconic Energy . This will heed control Emberstrife. Once you have him under command, use his Flames of the Black Flight spell to forge the seal. Now that yous have the seal, you tin enter UBRS.
3.
Recommended Classes for Upper Blackrock Spire
If you are going in underleveled, Rogues and Mages are excellent choices due to their CC abilities against the many humanoid Orcs present in the dungeon. You can Sap / Polymorph one or more enemies in almost every unmarried pull. This is primarily meant to be a level sixty example, only 58+ is viable.
Upper Blackrock Spire is designed to be a 10-homo instance. For your ten, you will want ii tanks, 3 healers, and five DPS. Depending on how geared and confident y'all are, you lot can +1/-1 to those numbers as needed. At minimum y'all will desire one tank and 2 healers, but 2 and 3 is a safer setup.
Once of the more than important things to consider is gear. UBRS drops several loftier value items that many people will farm for. Specifically, Rogues and Warriors are afterwards the Dal'Rend'due south Sacred Charge and Dal'Rend's Tribal Guardian combo while casters are all after the Briarwood Reed from the rare spawn Jed Runewatcher . If yous are afterward ane of these high value items, check with your grouping to make sure they are not reserved, or make your own grouping if you want to reserve one.
4.
Layout of Upper Blackrock Spire
Upper Blackrock Spire has a relatively linear path. However, at that place are a few parts that are not intuitive. In the first room of the case, you will need to articulate out all of the trash before the next door will open. In the hatchery with all the eggs, you will want to run to the back right of the room from the door you came in to climb the debris up to the 2d floor. On that second floor, get effectually to the doorway, and clear out the trash that is necessary. Through that door, you lot volition desire to hug the right wall all the way to the big pit that Warchief Rend Blackhand is standing in front of. Jump into that pit to start the event that leads to the next dominate fight.
5.
Notable Trash in upper Blackrock Spire
The trash in UBRS tin can be overwhelming if you are not careful. Almost of the trash consists of groups of orcs, meaning they are susceptible to spells like Sap and Polymorph . If your group is newer and less geared, employ more than control spells to fight less of each pack at a time. UBRS also has lots of pats and groups that are quite shut to each other within rooms, so always pull dorsum and exist very careful about where and how you are pulling groups.
In particular, yous should picket out for the first pulls that you lot do leading to the next room after the hatchery. Several of the melee orcs that yous will pull can charge and knock back, and so make sure that ranged are positioned well to not go knocked dorsum into the hatchery below. If you do, y'all might break some of the eggs and pull extra mobs, which could issue in a wipe.
Lastly, sentry out for the Blackhand Summoner s in the offset room of UBRS. Interrupt their summons and so that they practise non summon additional enemies.
6.
Bosses in Upper Blackrock Spire
There are 7 main bosses in Upper Blackrock Spire, all of which have a high hazard to drop a blue item once killed. There is also a very valuable rare boss that occasionally spawns, Jed Runewatcher . Due to some items from specific bosses being quite valuable, groups occasionally will form to target specific bosses, such as casters only wanting Jed Runewatcher or melee but wanting Warchief Rend Blackhand .
Pyroguard Emberseer will spawn at the terminate of the run across. To start the encounter, several players will need to click and channel the Altar in the room. The even starts with several enemies spawning and running towards you, just these can be hands AoE'ed down without much problem. After they all are expressionless, Pyroguard Emberseer will spawn. Pyroguard himself is quite like shooting fish in a barrel, and merely needs to be tanked where he spawns facing away from the group. The melee can striking him from behind while the ranged and healers stand away from the platform.
6.1.1.
Boodle from Pyroguard Emberseer
Item | Required Level | Slot |
---|---|---|
Wildfire Cape | 56 | Cloak |
Flaming Ring | 56 | Ring |
Truestrike Shoulders | 56 | Leather Shoulders |
Emberfury Talisman | 56 | Cervix |
Gauntlets of Elements | 54 | Mail service Gloves |
Solakar Flamewreath is also part of a longer encounter. To get-go the encounter, have your grouping hug the far wall upon entering the hatchery and run to the left. Clear out all of the dragons that are there to start, but do not bother breaking the eggs since they will but respawn. In one case the adds are dead, start the event past clicking on Father Flame and looting the item from it. The event consists of multiple waves of adds that volition come up at yous earlier the dominate eventually spawns. The primal to surviving the waves is to non suspension eggs and to impale Rookery Hatcher s since they will break eggs themselves. Too that, just kill the enemies equally they come, making sure to AoE the weaker whelplings if they spawn. After making it through the waves, Solakar Flamewreath will spawn. He but needs to be tanked away from the group so that everyone tin can avoid his stomp while the grouping finishes killing adds before killing him.
It is worth noting that many groups choose to skip this boss since information technology is one of the harder encounters in LBRS and does not have many valuable gear drops.
6.ii.1.
Boodle from Solakar Flamewreath
Item | Required Level | Slot |
---|---|---|
Crystallized Girdle | 56 | Leather Chugalug |
Dustfeather Sash | 56 | Fabric Chugalug |
Nightbrace Tunic | 56 | LeatherChest |
Polychromatic Visionwrap | 56 | Cloth Chest |
Devout Mantle | 55 | Fabric Shoulders |
Goraluk Anvilcrack can be found at the western end of the room that you enter subsequently the hatchery. As long equally you clear out the trash before engaging him, it should be a simple fight. Simply tank him facing away from the group and burn him.
6.3.1.
Loot from Goraluk Anvilcrack
Item | Required Level | Slot |
---|---|---|
Handcrafted Mastersmith Leggings | 55 | Plate Leggings |
Handcrafted Mastersmith Girdle | 58 | Plate Waist |
Flame Walkers | 57 | Mail Anxiety |
Mastersmith's Hammer | 55 | Chief Hand Mace |
Jed Runewatcher tin can exist institute at the east stop of the same room as Goraluk Anvilcrack , but is a rare spawn, significant he will just exist there sometimes. Jed is a very like shooting fish in a barrel fight, and as long as you kill all the surrounding trash showtime, should pose no threat.
6.four.1.
Loot from Jed Runewatcher
Item | Required Level | Slot |
---|---|---|
Briarwood Reed | 55 | Trinket |
Serpentine Skuller | 51 | Trinket |
Starfire Tiara | 55 | Textile Helmet |
vi.five.
Warchief Rend Blackhand
Warchief Rend Blackhand will appear riding his dragon Gyth after the issue. To start the event, your group just needs to bound downward into the pit that Rend is continuing in front of.
The event itself is quite easy. Only kill the enemies as they spawn and you should be fine. If you feel similar y'all are getting overwhelmed at whatsoever bespeak, you can ever control some of the orcs out of each wave, merely you most probable will non need to. The just thing to look out for is to brand certain y'all focus Rage Talon Fire Tongues when they spawn since they can cast a large fire nova.
Subsequently killing several waves, Rend will fly down on his dragon. The dragon Gyth needs to be faced away from the raid to avoid his breath, and he should be focused down first. Rend will ride on Gyth's back until 20% health, when he will hop off and fight himself. Kill Gyth outset before switching to Rend. Rend casts a whirlwind occasionally, then melee need to make sure to await out for it. If yous have cooldowns, Warchief Rend is a great boss to use them on.
Item | Required Level | Slot |
---|---|---|
Gyth's Skull | 55 | Plate Helmet |
Dragoneye Coif | 55 | Mail Helmet |
Tribal War Feathers | 55 | Leather Helmet |
Pauldrons of Elements | 55 | Mail service Shoulders |
Dragonskin Cowl | 55 | Cloth Helm |
half dozen.5.ii.
Boodle from Warchief Rend Blackhand
Particular | Required Level | Slot |
---|---|---|
Dal'Rend's Sacred Charge | 58 | MH Sword |
Dal'Rend'southward Tribal Guardian | 58 | OH Sword |
Felstriker | 58 | Dagger |
Centre of Rend | 58 | Leather Helmet |
Warmaster Legguards | 58 | Plate Leggings |
Dragonrider Boots | 58 | Cloth Boots |
Band of Rumination | 58 | Band |
Battleborn Armbraces | 58 | Plate Bracers |
Spaulders of Valor | 55 | Plate Shoulders |
Feralsurge Girdle | 58 | Mail Belt |
Blackhand Doomsaw | 58 | Polearm |
Organized religion Healer'south Boots | 58 | Cloth Boots |
The Beast has more mechanics than most other bosses in the instance, which makes it more difficult. The main things to scout out for are the charge and fright. The Beast will sometimes charge a random target before returning to attack the tank again, and will too sometimes fright nearby players. Ranged and healers just need to be spread out at max range away from the boss to avoid getting feared as much as possible. He also volition apply a fire nova that knocks back, and so the tank should tank with their back confronting a wall to avoid the knock back.
six.6.one.
Loot from The Beast
Item | Required Level | Slot |
---|---|---|
Finkle's Skinner | 58 | Dagger |
Blademaster Leggings | 58 | Leather Leggings |
Tristam Legguards | 58 | Mail Leggings |
Spiritshroud Leggings | 58 | Cloth Leggings |
Blackmist Armguards | 58 | Leather Bracers |
Bloodmoon Cloak | 58 | Cloak |
Frostweaver Cape | 58 | Cloak |
Seeping Willow | 58 | 2H Mace |
Lightforge Spaulders | 55 | Plate Shoulders |
Ironweave Boots | 56 | Cloth Boots |
General Drakkisath is by far the most hard fight in the instance. General Drakkisath starts with 2 Chromatic Elite Baby-sit s, which are hard hitting elite mobs. There are two chief strategies used for this come across. The easiest strategy requires a Hunter, and is the kiting strategy. You showtime the pull by having your Hunter set on General Drakkisath, kiting him out of the room and back through the instance. The Hunter can keep Aspect of the Cheetah up, tagging General Drakkisath with Cabalistic Shot on cooldown to make sure he does not reset. While the Hunter is kiting, the rest of the group just kills the two adds with each tank picking upwardly a separate add together. Once they are dead, the Hunter uses Feign Decease to drop aggro, and Drakkisath will return to the room where the group can kill him. Once the Full general is back, just tank him facing away from the raid and fire him down.
The other choice without a Hunter is to but kill everything together. Yous can tank everything together, cleaving down the guards, and blowing all of your cooldowns at the start of the fight. If needed you can have a Warlock use Fright on ane of the guards while the group kills the remaining guard and Drakkisath. This is doable, but much more unsafe than the kiting strategy. If you choose to do this, make certain to focus and impale the adds earlier killing Drakkisath.
half-dozen.seven.ane.
Loot from General Drakkisath
Item | Required Level | Slot |
---|---|---|
Draconian Deflector | 58 | Shield |
Painweaver Ring | 58 | Ring |
Tooth of Gnarr | 58 | Cervix |
Brigam Girdle | 58 | Plate Belt |
Blackblade of Shahram | 58 | 2H Sword |
Spellweaver's Turban | 60 | Cloth Helm |
Shadow Prowler's Cloak | 58 | Cloak |
Draconic Infused Emblem | 58 | Trinket |
Tome of the Lost | 58 | Off-paw |
Additionally, General Drakkisath tin drop all of the Tier 0 chest pieces.
- 26 Jul. 2020: Updated with Phase 5 drops.
- thirty Jan. 2020: Guide added.
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Source: https://www.icy-veins.com/wow-classic/upper-blackrock-spire-guide
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