Street Fighter X Tekken Dudley Super Art Street Fighter X Tekken Sakura Super Art

Super Arts (スーパーアーツ , Sūpā Ātsu ? ) are enhanced special moves introduced in the Street Fighter III series, effectively taking the place of Super Combos.

Contents

  • i Description
    • 1.1 Street Fighter Iii serial
    • 1.2 Capcom Fighting Evolution
    • 1.3 Street Fighter Ten Tekken A super art in Street Fighter X Tekken.
  • 2 List of Super Arts
    • 2.1 Street Fighter III serial
    • 2.2 Street Fighter X Tekken
  • 3 Gallery
    • three.one Street Fighter 10 Tekken
      • three.1.1 SF
      • 3.1.2 Tekken
  • 4 Trivia
  • five Videos

Description [ ]

Street Fighter III serial [ ]

Each character is given 3 specific Super Arts to choose from earlier the kickoff of the lucifer, giving the histrion a chance to come up upwards with a strategy on how to apply it effectively confronting the opponent. Each Super Fine art can stock up to 1-3 bars in the Super Gauge and 2-half dozen EX Specials, depending on the character and the Art that the player is using. Naturally, the Super Art is best non used recklessly during a match, equally doing so will exit a graphic symbol wide open for a punishing state of affairs.

Super Street Fighter Iv works similarly, with the introduction of a 2nd Ultra Combo for each graphic symbol, and the ability to pick 1 earlier a lucifer.

Capcom Fighting Evolution [ ]

Super Arts are available to the Street Fighter III characters (Chun-Li, Alex, Yun and Urien). Since in that location is no Super Art selection earlier a lucifer, their Super Gauges are ever the same (2 confined long) and tin use multiple Super Arts. However, merely Alex and Urien accept access to all three of their Super Arts, and Chun-Li and Yun are missing Tensei Ranka and Genei Jin respectively.

Street Fighter X Tekken

A super fine art in Street Fighter X Tekken.

[ ]

Super Arts return in Street Fighter 10 Tekken, though merely in name; they office differently, taking two sections of the three-section Cross Gauge to perform, no thing which character is chosen. It is also possible to perform Super Arts without spending meter past Super Charging certain moves.

Super Arts do not cause any Provisional Damage as the attack causes information technology's own harm where most other attacks leave a percentage that can be recovered from the health they accept away. Different throws and Cross Arts Super Arts exercise not take away whatsoever remainding reccoverable health alongside the damage. When the opponent is using Cross Assault super arts go into cinematics equally usual assuming their connectedness requirements are met and use the remainding fourth dimension of the opponent merely do not automatically end the assault as Cross Arts will. Using a Cross Art while in Cross Assault style will finish the remainding time if done via command only doesn't automatically end if done via the normal or EX version of a character'south Super Charge, though the Cinematics will accept up time of the attack equally usual.

List of Super Arts [ ]

Street Fighter III series [ ]

Character Super Fine art I Super Art Two Super Art 3 Special Data

Akuma

AkumaPortraitSFIII3rd.jpg

Messatsu Gou Hadou: Akuma unleashes a more powerful Gohadoken that hits up to 6 times if it connects.

Tenma Gou Zankuu: Akuma unleashes a powered-up Zanku Hadoken in the air to beat out the opponent below. Dissimilar Super Arts from the residual of the cast, both of these are usable with the same option, likely because both are air and ground variants of the same movement.


Super Art Stock: two

Messatsu Gou Shouryuu: Similar to Ken`s Shoryureppa without the scorching effect, Akuma performs iii destructive Shoryukens that inflict heavy damage.

Super Fine art Stock: 2

Messatsu-Gourasen: Akuma does an upwards screw kick that pulls the opponent in, and ends with a powerful boot that knock the opponent abroad with swell forcefulness.

Messatsu-Gousenpuu: Akuma performs a midair variant of the Messatsu-Gourasen. Unlike Super Arts from the rest of the cast, both of these are usable with the same selection, likely because both are air and basis variants of the same motility.

Super Art Stock: two

Shungokusatsu: Akuma dashes towards the opponent, grabbing them and executing a mortiferous multi-hit combo. Invincible at get-go upwardly.

Kongou Kokuretsuzan: Akuma slams his fist into the basis, causing a massive explosion of free energy around himself. Starting time striking is unparriable.


Both are available in all three super arts, and both require two stocks of Super Meter to use.

Alex

Alexportrait.jpg

Hyper Bomb: This Super Fine art works in 2 means.

ane: Alex will grab the opponent and perform 2 suplexes, ending with a Ability Bomb.


two: If the opponent has their back turned to him, he volition do 4 suplexes and end with a more than powerful suplex.


Super Fine art Stock: 1

Boomerang Raid: Alex does two sets of punch-and-chops, and ends with a suplex or a Power Bomb, depending on how many hits the opponent takes while this move connects.

Super Art Stock: 2

Stun Gun Headbutt: Alex homes in on his opponent. He grabs them and does iv damaging headbutts that instantly stun the opponent, leaving them open up for more punishment.

Super Art Stock: 2

Chun-Li

Chunli3sportrait.gif

Kikou Shou: Chun-Li unleashes a powered-up version of the Kikoken and uses its concussive power to topple her opponent.

Super Art Stock: 1

Houyoku Sen : Chun-Li rushes her opponent with 2 flurries of rapid kicks, followed by a powerful kick that launches them in the air.

Super Fine art Stock: two

Tenshi Ranka: Chun-Li starts with a flip kick that launches her adversary in the air, and comes crashing down with a heavy kicking.

Super Fine art Stock: 3

Dudley

Dudley3sportrait.gif

Rocket Upper: Dudley lifts his opponent upwards with 2 Jet Uppercuts and ends with a large spiraling i.

Super Art Stock: 2

Rolling Thunder: Dudley does a Dempsey Whorl to power a series of swings at his opponent, and ends with a powerful uppercut (harm depends on the punch button being pressed repeatedly).

Super Fine art Stock: 1

Corkscrew Accident : Dudley unleashes a powerful, notwithstanding quick spiral-like dial.

Super Art Stock: 3

Elena

ElenaPortraitSFIII3rd.jpg

Spinning Beat: Elena does three Spinning Scythes that hit several times.

Super Art Stock: 3

Brave Dance: Elena lunges herself at her opponent. If the move connects she does a series of kick combos that ends with a powerful boot that sends the opponent flying.

Super Art Stock: 2

Healing: A unique Super Art that allows Elena to regain up to 1/three of her life energy bar if given the opportunity.


Super Art Stock: 1

Gill

Gillportrait.jpg
Meteor Strike: Gill summons a meteor shower that inflicts a juggle state on impact. Seraphic Fly: Large radius hit, inflicts massive harm fifty-fifty on block. Cannot be parried. Resurrection: Activates automatically if Gill is K.O.ed with a full Super Meter. Pushes dorsum, but can be damaged out earlier full wellness is recovered. After activation, no more Super Meter tin exist gained for the residue of the round. Gill never needs to choose a super art - he always has access to all three.

Hugo

HugoPortraitSFIII3rd.jpg

Gigas Breaker: Hugo does two Shootdown Backbreakers, and ends with a devastating Moonsault Printing.

Super Art Stock: ane

Megaton Printing: Hugo jumps in the air towards his opponent. If the move connects, Hugo does several flips in the air so throws his enemy downwardly and slams on them with earth-shattering forcefulness.

Super Art Stock: 2

Hammer Frenzy: Hugo rushes towards his opponents and delivers iv powerful hits that ends with a Behemothic Palm Bomber.

Super Fine art Stock: 2

Ibuki

Ibuki3sportrait.gif

Kasumi Suzaku: Ibuki unleashes a barrage of kunai at her opponent from the air.

Super Art Stock: 3

Yoroi Dooshi: This Super Fine art works in two means:

1: If the opponent is not close, she will release a burst of energy from her hand to harm her enemy.


2: If the opponent is close and the move connects, Ibuki will apply the ki in her hand to send the opponent flying, causing great impairment.


Super Fine art Stock: 1

Hashin Shou: Ibuki delivers 6 quick and powerful kicks to her opponent (this move was only used in New Generation and 2d Touch on).

Yami Shigure: Ibuki tosses four kunai to trap her opponent, and swiftly hits them four times (this was introduced in 3rd Strike).


Super Fine art Stock: ane

Ken

Ken3sportrait.gif

Shoryureppa: Ken does three powerful Shoryukens in succession.

Super Fine art Stock: ii

Shinryuken: Ken does a Shoryuken that corkscrews vertically into the air, creating a vacuum that sucks in the opponent and strikes him/her multiple times (damage depends on the kicking button being pressed repeatedly).

Super Art Stock: one

Shippu Jinraikyaku: Ken does five kicks and ends with a vertical Tatsumaki Senpukyaku.

Super Art Stock: three

Makoto

Makoto3sportrait.gif

Seichusen Godanzuki: Makoto hits her opponent in the groin, followed past iii more punches and a powerful dial that sends her opponent flying while she poses.

Super Art Stock: one

Abare Tosanami : Makoto jumps away and does a dive boot towards the opponent. If the move connects, she will exercise 2 more hits and end the combo with a Fukiage (the distance this Super Art will travel depends on the kick push button that's pressed).

Super Art Stock: 2

Tanden Renki: Makoto focuses her listen and body to allow her normal and special moves to inflict more damage simply at the price of being able to cake, The Super Fine art Judge volition bleed quickly while this skill is in effect.

Super Art Stock: 1

Necro

NecroPortraitSFIII3rd.jpg

Magnetic Tempest: Necro does a Electric Blaster that causes a vacuum effect and damages the opponent if he/she is shut plenty (damage depends on the punch push button existence pressed repeatedly).

Super Art Stock: one

Slam Trip the light fantastic toe: Necro does two suplexes and ends with a throw that ship the opponent flying.

Super Art Stock: 1

Electrical Serpent: Necro discharges electricity from his hands and sends three electrical snakes to the opponent, inflicting a huge amount of stun.

Super Art Stock: ii

Oro

OroPortraitSFIII3rd.jpg

Kishin Riki: The Approximate becomes a timer, and all punches and air punches become unblockable command throws and air throws, respectively. Activate with one punch button.

Kishin-Tsui: Oro hops towards enemy and executes a control throw. Activate with 2 punch buttons.


For this Super Art, the Super Art Guess will drain quickly while this skill is in issue.


Super Fine art Stock: one

Yagyou Dama: Oro fires a large, slow-moving projectile. (Button pressed determines arc.) Activate with one punch push button.

Yagyou-Odama: Oro leaps into the air and fires a stronger projectile down. Actuate with two punch buttons.


Super Art Stock: three

Tengu Stone: The Gauge becomes a timer, and three objects float higher up Oro's head and help him set on, increasing hits and damage. Activate with one punch button.

Tengu Midareishi: Like Tengu Rock, but the timer is shorter and objects can juggle with each striking. Activate with ii dial buttons.

For this Super Fine art the Super Art Gauge volition drain quickly while this skill is in effect.


Super Art Stock: 1

Q

QPortraitSFIII3rd.jpg

Critical Philharmonic Attack: Q does 3 Dashing Straight and i Dashing Leg Attack, catastrophe with i more Dashing Head Assault to the opponent.

Super Art Stock: three

Deadly Double Combination: If this move connects, Q punches the opponent with earth-shattering force and launches them in the air with a double-handed strike.

Super Art Stock: 1

Total Destruction: Q charges himself up with an orangish/ruby-red aura. The strength of the dial or kick button used determines the harm output. The Super Art Gauge will drain quickly while this skill is in effect.

Method 1: If the role player use punch, Q will use one hand to reach the opponent. If the motion connects, it will practice moderate but effective damage.


Method two: If the thespian use kick, Q will attempt to grab the opponent. If the move connects, Q will detonate the opponent that he grabbed to deal heavy damage to the latter.


Super Art Stock: ane

Remy

RemyPortraitSFIII3rd.jpg

Light of Justice: Remy launches several high & low Lights of Virtue at the opponent.

Super Art Stock: 2

Supreme Ascension Rage Flash: Remy does 3 powerful Rise Rage Flashes in rapid succession.

Super Art Stock: 2

Bluish Nocturne: A Counter Super Art. Remy flashes blue for a second. If the opponent strikes him during that fourth dimension, he will launch vi fast strikes that finish with a Ascension Rage Flash.
Super Art Stock: ane

Ryu

Ryu3sportrait.gif

Shinkuu-Hadouken (Vacuum Surge Fist): Ryu launches a powerful Hadoken that hits the opponent 5 times.

Super Art Stock: 2

Shin Shoryuken: Ryu hits the opponents abdomen with concussive force, so extends his other hand to the opponent'southward jaw and launches them away into the air with a Shoryuken.

Super Fine art Stock: 1

Denjin Hadouken: Ryu launches an unblockable Hadouken that deals large stun damage. The longer you accuse earlier release, the higher the stun damage.

Super Fine art Stock: 1

Sean

SeanSFIII3rd.jpg

Hadou Burst: Sean launches a one-hit Hadoken.

Super Art Stock: 3

Shoryuu Cannon: Like Ken's Shoryureppa, Sean executes multiple Shoryukens (harm depends on the dial button being pressed repeatedly).

Super Art Stock: 2

Hyper Tornado: Sean rushes to his opponent with a tackle. If the motion connects Sean will hit the opponent several times before ending the combo with a vertical Tornado that lifts him/her in the air and a Ryuubi Kyaku to knock the opponent down to the ground.

Super Art Stock: 1

Twelve

TwelveSFIII3rd.jpg

X.N.D.L.: Twelve uses his shapeshifting abilities to utilise his arms to create a more powerful Due north.D.L. attack that travels through the ground to hit the opponent several times.

Super Art Stock: 2

X.F.L.A.T.: Twelve shapeshifts into a unique type of jet and perform a D.R.A. from the air. If the move connects, the opponent is knocked upwards, and Twelve will fly through them several mores times.

Super Art Stock: i

X.C.O.P.Y.: Twelve shapeshifts into the opponent he's facing, allowing him to utilize the opponent's special moves and their normal attacks/combos. The Super Art Gauge will drain quickly while this skill is in effect.

Super Art Stock: 1

Urien

UrienPortraitSFIII3rd.jpg

Tyrant Slaughter: Urien does 4 Chariot Tackles and follows with a powerful clothesline.

Super Art Stock: 2

Temporal Thunder: Urien unleashes a more than powerful Metallic Sphere. The damage of this unique Super Fine art depends on the distance between Urien and his opponent.

Super Art Stock: 2

Aegis Reflector: Urien creates a purple flashing glass-like shield that can hit half dozen times. The distance the shield travels depends on the punch button used. It tin likewise reflect the opponent'due south projectile moves, even if information technology'south a Super Art.

Super Art Stock: 2

Yang

Yang3sportrait.gif

Raishin Mahha Ken: Yang performs a mantis hook-like strike. If the motion connects, Yang will follow upwards with half dozen swift hits.

Super Fine art Stock: 1

Tenshin Senkyuutai: Yang does a Senkyutai that launches his opponent in the air with him, and does three more midair kicks.

Super Art Stock: ii

Sei'ei Enbu: A "Custom Combo" Super Art where Yang creates phantom illusions of himself and is able to use his normal or special moves to strike his opponent several times. The Super Fine art gauge will constantly drain while this Super Fine art is in effect.

Super Art Stock: one

Yun

Yun3sportrait.gif

You-hou: Yun lands iii powerful strikes on the opponent, the 3rd of which sends him/her flying.

Super Art Stock: 1

Sourai Rengeki: Yun will strike his opponent several times and ends the Super Art with a spinning kick that sends the opponent flight.

Super Art Stock: iii

Gen'ei-jin: A "Custom Combo" Super Art where Yun's speed increases dramatically, and he is able to link his normals and specials more than hands, leading to long, damaging juggle combos. The Super Art estimate volition constantly drain while this Super Art is in result.

Super Art Stock: one

Street Fighter X Tekken [ ]

Grapheme Super Art(s)
Abel Breathless
Akuma Raging Demon
Misogi
Balrog Crazy Buffalo
Blanka Ground Shave Whorl
Cammy Spin Bulldoze Smasher
Cody Concluding Destruction
Chun-Li Senretsukyaku
Dhalsim Yoga Inferno
Yoga Volcano
Dudley Rolling Thunder
Elena Brave Dance
Guile Sonic Hurricane
Guy Bushin Goraisenpujin
Hugo Gigas Breaker
Ibuki Yoroitoshi
Juri Kaisen Dankairaku
Ken Shippu Jinraikyaku
1000. Bison Knee Press Nightmare
Poisonous substance Beloved Storm
Rolento Patriot Sweeper
Rufus Big Blindside Typhoon
Ryu Shinku Hadoken
Sagat Tiger Genocide
Sakura Haru Ranman
Vega Encarmine High Claw
Zangief Final Diminutive Buster

Gallery [ ]

Street Fighter X Tekken [ ]

SF [ ]

Tekken [ ]

Trivia [ ]

  • The SFXT Cross Arts have 2 angles, the first when used normally or via the Super Charge mechanic. The second angle is used when the Super Art is used from a Cross Art.
  • Rex'due south Super Fine art is based off his sequence of Chain Throws in his native serial, his Super Art is the only one with an ending variation in the game.

Videos [ ]

cabapissompons1998.blogspot.com

Source: https://streetfighter.fandom.com/wiki/Super_Art

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